GSYNC
A fitness app for gym enthusiasts.
This is GSYNC
A health and fitness app designed to help users with building, sharing, and tracking their custom workouts in order to manage their fitness.
Project Overview
Roles
UX/UI Design UX Research Prototyping Testing
Project Type
End-to-end
Project Length
8 weeks
Problem Statement
Many fitness apps offer a one-size-fits-all approach, neglecting individual user preferences, fitness levels, and goals. Existing apps are often complex and difficult to navigate, leading to user frustration and abandonment. Additionally, users struggle to integrate fitness apps into their daily routines and feel isolated in their fitness journey, resulting in decreased motivation.
Research
Research Objectives
Determine why people struggle to stay engaged with fitness apps over time
Assess the usability issues users encounter within existing fitness apps
Determine user preferences and expectations regarding personalized fitness recommendations and feedback
Evaluate the accuracy and reliability of data tracking features in fitness apps




In order to understand what fitness apps were being offered, I took a look at some of the top used apps.

Collective App Weaknesses
A one-size-fits-all approach, failing to tailor workouts or plans to individual user preferences, fitness levels, and goals.
Focus heavily on quantitative data, which can overwhelm users and neglect qualitative aspects like enjoyment and motivation
Many apps lack meaningful community features, leaving users feeling isolated and unsupported in their fitness journeys.
Users often find the apps difficult to navigate, with cluttered designs and intrusive ads, leading to frustration and abandonment.
Collective App Strengths
Most apps offer robust tracking features, providing detailed data about their fitness journey.
Strong reputations and user trust, which helps with adoption and retention.
Offer expert-led workouts and professional training programs, appealing to users seeking structured guidance.
Seamlessly integrate with wearable devices, enabling real-time metrics tracking.
Recruitment
Interview Guide
Affinity Map
Takeaways

Paticipant Recruitment
First and Foremost, I wanted to speak with uses who have first hand experience wwith working out and who have an established routine
I was able to gather 5 participants with a history of fitness consistency after brainstorming my networks.
User Personas
A total of three user personas emerged based of user interviews and research
Project Scope
User Needs
The user should be able to track progress through receiving feedback from others as well as a way to track these visual and subjective changes across time.
Users should have access to information about programs and ability to customize them, as well as a way to track progress through the program.
Users should have access to a database of programs and visual media as a means of learning fitness from trusted sources.
HMW's
How might we provide users with a way to track subjective feeling progress, as well as visual changes across time while providing feedback from the community?
How might we give users access to customizable fitness programs and trackable fitness plans?
How might we provide users with access to media and information about programs and exercises?
IA and User Flows
Sitemap
User Flow 1
User Flow 2
User Flow 3

Sitemap
Organizing the mobile app structure.
Brand Starting Point
Brand Colors
#964FD8
#384252
Neutral Colors
#15181E
#F0E6FA
#F1F3F6
#FFFFFF

Typogrophy
Icon Set

Introducing GSYNC
A flexible fitness app for gym enthusiasts

Creating a new workout
From the profile screen you can create a custom workout to use and implement
Add number of days per week
Select which exercises from a list
Add sets and reps per exercise
Save to add to profile for quick use
Using the workout and adjusting on the fly
From the profile screen you start your saved workout
Select the day of the program
Live checklist for completion
Swap exercise easily
Adjustable rest timer
Wireframing and Testing
Making workouts easy to track and flexible
Wireflows
Wireframes
Desktop

Wireflows for visual app structure
I converted the site map into a visual representation of how the wireframes would flow.
Testing and Results

Improved Exercise Library
Adjusted the hierarchy to make library categories more visible and interactive.
Bottom navigation was simplified and touch points were increased in size.
Improved Workout Builder
Made touch points larger and more promenent, as well as clarifying visual heirarchy on exercises.


Live Workout Changes
Added an “Edit” button to the workout details screen, allowing users to modify workouts directly from the library.
Made exercise names clickable for adjustments and redesigned the “Edit” button to be larger and more prominent.
Summary of Changes Based on User Testing
Improved Interaction Points
Made exercise names clickable for adjustments and redesigned the “Edit” button to be larger and more prominent.
Save Confirmation and Button Redesign
Added a “Workout Saved to Profile” pop-up confirmation and redesigned the save button to include text and make it more visible/
Library Enhancements:
Adjusted the hierarchy to make library categories more visible and interactive and added an “Edit” button to the workout details screen for easier on the fly modifications.
Impact
Improved Task Completion Rates
After implementing changes such as redesigning the “Edit” and “Save” buttons, task completion rates increased by 25%, with users successfully creating and saving custom workouts without confusion.
Reduced Time on Task
The average time to create a custom workout decreased by 30%, thanks to clearer navigation and more intuitive interaction points.
Higher User Satisfaction
User satisfaction scores rose from 3.5/5 to 4.5/5, with users praising the app’s ease of use and personalized features.
